![]() If you have not gone around and explored everywhere do so there may be some good triad routes up north through Ultama Thule. That method also requires really good RNG meaning it will probably take >50 tries. To get Quarg ships you need around 400-500 million credits to get a good enough fleet(~60 Firebirds) + a min/maxed ship for capturing them. Skymods GAME MODS CATALOGUE Endless Waifu 2 Endless References ESG Ver Better ESG Opinions Remnant Systems ESG Mod 1.6 Move More Lite Zelevas Leaders. If they are in a non-populated system where they can not automatically refuel they will stay there until you go back and give them fuel( the b key If you leave them in a populated system they will automaticly refuel and keep jumping toward whichever system you are in. If your escorts run out of fuel and you leave them behind there are 2 things that can happen. "F" will make them fire on your current target. Use Ctrl and Shift to select multiple ships, with this you can also edit large groups simultaneously in the outfitter. When you have a fleet, in the shipyard/outfitter on the upper right it will show every ship you have which ever one is first in that list is the ship you will be flying. That is one of the reasons I like Firebirds. Your escorts will stop firing on ships after they are disabled, but if you have a large number of escorts with non-instantaneous hit weapons the shots already fired will likely kill the target. That is the only upkeep cost of ships unless they use some kind of missile/rocket/torpedo weapon. ![]() Relevant links: Official Site Steam Google Group Github Official Wiki Discordīuying ships at a ship yard will increase the size of your fleet, or you could capture them though not all ships will be easily found/captured.Įach ship has a required crew, That amount times 1000 will be the cost per day of having that ship in your fleet. >! This is a spoiler sentence !< (without the spaces) becomes This is a spoiler sentence To mark spoilers, use Reddit's spoiler feature: Please keep in mind that both contain spoilers. The spoiler policy and QnA archive can be found here. It will help us immensely dealing with them. Please report posts that you think break rules, especially 4th. No redundant, lower quality versions of already existing guides/tutorials.Using flairs on posts is highly recommended, too. Mods at Endless Sky Nexus - Mods and Community All games Endless Sky Mods Mods Pages 1 Time All time Sort by Endorsements Order Desc Show 20 items Display Tiles Refine results Found 8 results. Quote from: Megas on November 29, 2018, 05:32:38 AM That game has 3x speed-up (which I use much), and the game at normal speed is just faster-paced all-around compared to Starsector (after you get the best engines and stuff), which (along with Transcendence's fast pace as well) is why I raise game speed to 2f in Starsector.Hello and welcome to /r/endlesssky! Before you start posting here, please read the rules below.ĭon't abuse the userflairs. However, at the speed and size such fights can get, it can be fun despite the simplicity and flaws. Also, fighters are too inconvenient to use in Endless Sky, to the point that I do not use them at all.įinally, unless you have a fleet of hundreds of Deep Rivers for trade to exceed combat profit, you will be stuck in Bactrian for nearly the whole game because only the flagship can board and plunder, and a fun sleek combat ship tends to be terrible at flagship duties.Īfter a certain point, combat is just a simple battle royale until the last fleet is left. Even more knife fighting there than here, and Starsector is kind of bad at being mostly close-range fights. ![]() On the other hand, shot range is even worse than Starsector. That game has 3x speed-up (which I use much), and the game at normal speed is just faster-paced all-around compared to Starsector (after you get the best engines and stuff), which (along with Transcendence's fast pace as well) is why I raise game speed to 2f in Starsector.
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